This game is hard and clunky, but if you come in with an open mind, you'll be able to have some fun in fits and starts. Otherwise, by yourself, you can feel incredibly vulnerable, because 7 Days to Die usually will do you in and kill you by the end of your second day, if you're lucky. And that also means there's greater strength in numbers, meaning that when you're on a server with other people - and you're able to find each other - bigger things are possible, such as food runs and supply runs. There are elements of survival here that skew closer to reality - aside from the zombies - which means it's an interesting simulation of what might happen were you really roughing it. True to its survival/horror roots in The Walking Dead, this game rewards cautious survival instead of guns-blazing action. In this video I review 7 Days To Die in 2023 and tell you if it is worth it. These complaints aside, there's still something captivating and enticing about a game that doesn't hold your hand and sets you out in the wilderness and defies you to survive. Considering buying 7 Days To Die Watch this review before you buy. This is unfair to count as a deterrent against checking the game out, but it's another built-in frustration you'll need to be attuned to navigating and anticipating. Even when you're just hosting a game for others to join and being there by yourself, the game will reliably lag or stutter unpredictably. All of this means there's a heavy investment of time required from the player, although fortunately online multiplayer means you won't have to be completely alone in the wilderness if you don't want to. There are so many menus thrown at you and that are hard to navigate, and it's difficult to discern what you should be paying attention to it's also difficult to discern when and what to call up based on different survival situations, such as you're bleeding out or starting to get dehydrated (all of which is made that much harder to do on a console). For one, 7 Days to Die makes a lot of assumptions about who you are if you're playing it: Even basic tasks such as upgrading building materials you've already constructed is unclear, and your'e never given clear instruction on how to perform them (for example, you press the left trigger instead of the right). It’s unacceptable that Iron Galaxy looked at this and thought it was anywhere near finished, and unthinkable that Telltale put their seal of approval on it.This survival and exploration game tries to improve upon the sandbox formula but only rests on what has already worked before, with interesting but not necessarily groundbreaking results. While the PC version isn’t going to win any graphical brownie points, it looks marginally better than PS2-era textures with bad draw distance to match and the framerate doesn’t drop to zero every 30 seconds or so, none of which is true of the port This means that during a hideous fight with a zombie horde, the game will frequently hitch up for a few seconds, leading to you and your buddy dying during the freeze. This touches upon a larger issue at play in the console version of 7 Days To Die: the port is absolutely atrocious. This is a problem when a majority of 7 Days To Die takes place in said menus, meaning that a good portion of your time will be spent squinting at tiny text and clicking/dragging things with an analog stick. Trying to navigate the menus with a controller is a task that both causes eye strain and feels deeply uncomfortable with an analog stick. While playing the game with a co-op partner makes the game more bearable, the awful UI and broken sense of progression still kills any real fun.
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